3D-First Branding
- Raffles Jakarta

- 17 hours ago
- 3 min read
Branding has changed a lot since the 20th century, when flat logos and static identities were the norm. When people interact with brands in many ways, like through AR filters, immersive websites, spatial apps, mixed-reality headsets, and interactive retail spaces, the problems with traditional logo design become clearer. People today want something more alive, dynamic, and responsive. This shift should make you confident that embracing 3D-first Branding is essential for staying relevant and innovative in digital environments.

For a long time, brands used simple 2D symbols to keep things the same. But logos are no longer enough, given TikTok, Reels, 3D product visualizations, AI-generated motion graphics, and spatial computing platforms. People mostly see brands through video, moving interfaces, or content added to them. Because of this, Branding needs to be able to move, grow, rotate, animate, change shape, or respond to user actions.
Top brands have already accepted this change. Nike, Spotify, Fenty Beauty, Burberry, and Pepsi have all switched to dynamic brand systems that put motion ahead of static form. Apple, Google, Nvidia, and Unity are among the tech companies creating ecosystems in which brand identity is tied to 3D environments and spatial user experiences. Even high-end brands like Gucci and Louis Vuitton are starting to use animated logos, AR-enhanced monograms, and interactive digital patterns in their stores and online.
The use of spatial logic is what makes 3D-first Branding different from regular motion graphics. Instead of just moving a flat shape, brands create 3D assets with depth, lighting, texture, physics, and atmosphere. These elements fit well with AR filters, holograms, 3D billboards, virtual stores, or metaverse experiences. A logo is no longer just a mark; it becomes an environment, a space, or a digital object that exists in the customer's world, sparking curiosity about new creative possibilities. Several forces are coming together that are driving this change:
• The growth of AR shopping and spatial computing
• The rise of video-first digital marketing
• Improvements in tools for real-time rendering and 3D creation
• AI systems that automatically create motion and spatial compositions
• The need for immersive brand experiences across all channels
The benefits for brands are significant. 3D-first identities make things look better, help people remember brands, and give marketers the tools they need to create experiences that engage all the senses across platforms. They make a brand look like one thing, whether it's on TikTok, in a VR showroom, or on the outside of a store. On the other hand, these experiences are more interesting, memorable, and in line with the interactive nature of their digital lives.
This change means a new level of design literacy for students and future designers, especially those in Raffles' Digital Media Design and Fashion Marketing programs. Designers need to know more than just brand strategy and aesthetics. They also need skills in motion design, 3D modeling, interaction design, and spatial UX. The brand designer of the future will be a mix of an animator, a storyteller, and a spatial thinker, opening exciting career opportunities.
The strongest brands in 2026 will be those that move, breathe in the digital space, and change as the platforms they use evolve. The static logo isn't going away, but it's no longer the most crucial part of the brand. Motion and spatial identity are now what make up a brand, how people see it, and how they remember it.
Arman POUREISA
Marketing Manager
References
Adobe. (2024). The rise of motion-first branding in digital ecosystems. https://blog.adobe.com/en/publish/2024/06/12/motion-first-branding
Apple. (2024). Introducing visionOS and spatial computing design guidelines. https://developer.apple.com/design/human-interface-guidelines/visionos
Business of Fashion. (2024, October 8). Brands embrace 3D and motion identities for digital-first consumers. https://www.businessoffashion.com/articles/technology/3d-motion-branding-digital-identity
Canva Design School. (2024). Why logos are becoming dynamic and motion-based. https://www.canva.com/learn/motion-logos/
Design Week. (2024, July 17). Pepsi’s new brand identity shows the future of motion-led branding. https://www.designweek.co.uk/issues/17-july-2024/pepsi-brand-refresh-motion/
Fast Company. (2024, September 5). Nike and Spotify lead the wave of adaptive, motion-driven brand systems. https://www.fastcompany.com/90923412/motion-branding-nike-spotify
Forbes. (2024, December 20). Why motion branding delivers stronger engagement in short-form video. https://www.forbes.com/sites/forbestechcouncil/2024/12/20/motion-branding-engagement/
Google. (2024). Material You: Adaptive and motion-integrated brand expression. https://design.google/library/material-you/
Gucci. (2024). Gucci Cosmos AR and virtual brand identity. https://www.gucci.com/us/en/st/capsule/cosmos-ar
Meta. (2024). Designing for mixed reality: Brand identity inside spatial environments. https://about.fb.com/news/2024/05/meta-quest-mixed-reality-design/
Nvidia. (2024). Real-time 3D design with Nvidia Omniverse and brand visualization. https://www.nvidia.com/en-us/omniverse/
Pentagram. (2024). Motion-first identity systems: Case studies and future directions. https://www.pentagram.com/work
Spotify Design. (2024). Building a flexible, motion-native brand identity. https://spotify.design/2024/brand-motion
TechCrunch. (2024, November 22). 3D branding startups surge as spatial computing becomes mainstream. https://techcrunch.com/2024/11/22/3d-branding-startups/
Unity. (2024). Spatial brand storytelling using Unity tools. https://unity.com/solutions/brand-experiences













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